Multi-resolution texture synthesis from turntable image sequences

Xuedong WANG, Xiaojun WU, Xiaorong ZHANG

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PDF(826 KB)
Front. Mech. Eng. ›› DOI: 10.1007/s11465-012-0305-8
RESEARCH ARTICLE
RESEARCH ARTICLE

Multi-resolution texture synthesis from turntable image sequences

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Abstract

Texture synthesis and texture mapping are important technologies for rendering realistic three-dimensional scene. It has been widely used in virtual reality, urban modeling, 3D animation, gaming and other areas. In this paper, we propose a fast method to construct high quality texture map for multi-resolution texture synthesis from turntable image sequences. Given a 3D mesh model, we first get the projection relationship between 3D mesh and image sequences. We then use image sequences to construct a texture triangle for each 3D triangle mesh and get a global rectangular texture map for the whole mesh. Another approach to construct a texture map is using Stretch-minimizing mesh parameterization. Finally, we map the texture to mesh model to verify the quality of these two methods. The high performance of this method has been demonstrated in many real object models.

Keywords

texture synthesis / multi-resolution / texture map / texture mapping

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Xuedong WANG, Xiaojun WU, Xiaorong ZHANG. Multi-resolution texture synthesis from turntable image sequences. Front Mech Eng, https://doi.org/10.1007/s11465-012-0305-8

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Acknowledgements

This project is partially supported by the National Natural Science Foundation of China (Grant No. 61063019), Science & Technology Basic Research Projects of Shenzhen (Nos. JC200903120184A and JC201005260161A), and Foundation of the State Key Laboratory of Digital Manufacturing Equipment & Technology (No. DMETKF2009013), Science & Technology Foundation of Nanshan, Shenzhen (No. 201002).

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2014 Higher Education Press and Springer-Verlag Berlin Heidelberg
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