2.5D-GS: sparse-view geometry-aware Gaussian splatting via depth and normal clues
Yan XING , Yali GUO , Pan WANG , Yongxin WU , Jieqing TAN , Xiaonan LUO
Front. Comput. Sci. ›› 2027, Vol. 21 ›› Issue (4) : 2104702
Recently, 3D Gaussian Splatting explicitly represents scenes and synthesizes high-quality novel views with impressive performance. However, reconstructing accurate Gaussian geometry becomes extremely challenging when using pure RGB images with few-shot inputs. We propose 2.5D-GS, which projects Gaussians into structured 2D spaces and utilizes the 2.5D representations from monocular models to separately optimize the projected depth and normal maps, ultimately achieving consistent and accurate Gaussian geometry. First, we ensure the spatial accuracy of Gaussians with Depth Plane Constraints. Since monocular depth maps construct only rough shapes, Normal Plane Constraints are then applied to refine the orientations of the Gaussians and enhance surface connectivity. Additionally, we introduce Density Ratio-Based Pruning to eliminate redundant Gaussians generated during optimization, leading to compact and efficient scene representations. Extensive experiments on the LLFF, DTU, Blender, and Mip-NeRF360 datasets demonstrate that 2.5D-GS accurately reconstructs scene geometry and renders high-quality novel views with sparse inputs.
3D Gaussian splatting / sparse-view novel view synthesis / depth regularization / normal regularization
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Higher Education Press
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