PROTOTYPING IN THE DESIGN OF BUILT LANDSCAPES
Jingyun LI, Huaguan DONG, Jiayi JIANG
PROTOTYPING IN THE DESIGN OF BUILT LANDSCAPES
The concept of “prototype” originated from "essentialism"—the theory holds that everything is found in its own pure realm that can be typically abstracted, described, and represented. In the development of Architecture, essentialism fails to describe the differences between formal variations, and then Typology was born which manifests the new spatial forms that are embedded within the historical, cultural, and environmental contexts through the changes and combinations of architecture. Prototype, stemming from Typology, highlights the qualities of the time dimension and has been broadly used in the field of landscape architecture to address the objects that are often complex and chaotic. Prototyping is to profile and test the spatial order and characterized by a process of “extraction–deduction–test–outcome”: through the scenario analysis upon understanding and perception of the site, the design extracts the elements, deduces the forms, tests the simulations, iterates the strategies, and finally realizes the outcome physically. In the discourse of Landscape Urbanism, designers must understand the specific material language of the site, the design language of the site’s history (past and future), and the design language of the human activities proposed, while considering the changes over time. This article primarily reviews the evolution of the concept of prototype, and discusses its role in benefiting the design of built landscapes, ranging from the design investigation to the conceiving and testing of design strategies.
Prototyping / Built Landscape / Site Section / Scenario Analysis / Simulation
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