The virtual-real measurement of Chinese garden impression: A quantitative analysis of cognitive experience of Jiangnan gardens with virtual reality experiments

Chenhao Shen, Chuanfei Yu

PDF(4482 KB)
PDF(4482 KB)
Front. Archit. Res. ›› 2024, Vol. 13 ›› Issue (4) : 895-911. DOI: 10.1016/j.foar.2024.02.007
RESEARCH ARTICLE

The virtual-real measurement of Chinese garden impression: A quantitative analysis of cognitive experience of Jiangnan gardens with virtual reality experiments

Author information +
History +

Abstract

Traditional Jiangnan garden architecture in China offers distinct spatial impressions that hold significance in contemporary architectural expression. Yet, the understanding and analysis of these spaces have historically relied on subjective, sensory experiences, often lacking precise, quantitative research. Consequently, establishing clear logical connections between visual cognition and emotional perception within these spatial experiences has been a challenge. This study introduces virtual reality spatial simulation and quantification techniques, summarizing key Jiangnan garden spatial characteristics and prototypes. It includes a series of virtual reality experiments focusing on cognitive experiences within Jiangnan garden spaces. A comprehensive analysis of isovisit quantitative data, questionnaires, and behavioral information explores the logical relationships between emotional perceptions (calmness, surprise, interest, confusion) and visual cognition qualities (openness, complexity, theatricality) in garden space impressions. This research aims to reveal deeper connections between garden space qualities, visual cognition, and emotional experiences, offering valuable insights for the application of historical traditional spatial features in contemporary architecture. It bridges the gap between sensory experiences and rational analysis, enhancing our understanding of the intricate spatial narratives within Jiangnan gardens.

Keywords

Chinese Jiangnan gardens / Virtual reality / Spatial experience / Simulation experiment / Quantitative analysis

Cite this article

Download citation ▾
Chenhao Shen, Chuanfei Yu. The virtual-real measurement of Chinese garden impression: A quantitative analysis of cognitive experience of Jiangnan gardens with virtual reality experiments. Front. Archit. Res., 2024, 13(4): 895‒911 https://doi.org/10.1016/j.foar.2024.02.007

References

[1]
Adi, M.N., Roberts, D.J., 2014. Using virtual environments to test the effects of lifelike architecture on people. J. Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy 261-285.
[2]
Alcañiz, M., Baños, R., Botella, C., et al, 2003. The EMMA Project: emotions as a determinant of presence. J. PsychNology Journal. 1 (2), 141- 150
[3]
Badrinarayanan, V., Kendall, A., Cipolla, R., 2017. Segnet: a deep convolutional encoder-decoder architecture for image segmentation. IEEE Trans. Pattern Anal. Mach. Intell. J. 39 (12), 2481- 2495
[4]
Banaei, M., Ahmadi, A., Gramann, K., Hatami, J., 2020. Emotional evaluation of architectural interior forms based on personality differences using virtual reality. J. Frontiers of Architectural Research 9 (1), 138- 147
[5]
Benedikt, M.L., 1979. To take hold of space: isovists and isovist fields. J. Environment and Planning B: Planning and design 6 (1), 47- 65
[6]
Chan, C.S., 1997. Virtual reality in architectural design. In: CAADRIA 1997 Workshop, pp. 1-10.
[7]
Chatterjee, A., Coburn, A., Weinberger, A., 2021. The neuroaesthetics of architectural spaces. J. Cognitive processing 22 (1), 115- 120
[8]
Chen, W., 1999. Idea design: history as a mode of thinking. J. NEW ARCHITECTURE 2, 60-63 (in Chinese).
[9]
Choi, J., 2016. Merging Three Spaces: Exploring User Interface Framework for Spatial Design in Virtual Reality. D. Massachusetts Institute of Technology.
[10]
Dalton, R., Dalton, N., 2001. OmniVista:an application for isovist field and path analysis. In: 3rd International Space Syntax Symposium. Atlanta, Georgia.
[11]
Dinis, S., Duarte, E., Noriega, P., Teixeira, L., Vilar, E., Rebelo, F., 2013. Evaluating emotional responses to the interior design of a hospital room: a study using virtual reality. In: Design, User Experience, and Usability. User Experience in Novel Technological Environments: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas. Springer Berlin Heidelberg, NV, USA, pp. 475-483. July 21-26, 2013, Proceedings, Part III 2.
[12]
Gérard, P.F., 2020. A Virtual Architecture Framework for Immersive Learning Environments. D. Goldsmiths, University of London.
[13]
Guo, S., Li, L.k., Qian, B., 2021. A study on the spatial scenes of Jingqingzhai at Beihai park during the Qianlong period. J. Architectural Journal. 11, 8-17 (in Chinese).
[14]
Haupt, C., Huber, A.B., 2008. How axons see their way-axonal guidance in the visual system. J. Front Biosci. 13 (13), 3136- 3149
[15]
Hillier, B., 2007. Space Is the Machine: a Configurational Theory of Architecture. Space Syntax.
[16]
Jin, D., 2009. Quantitative Analysis of Space Configuration and Intelligibility in Chinese Traditional Garden-Southern Private Garden for Example. Tianjin University (in Chinese).
[17]
Kong, Y., Xin, S., Zhang, N., 2020. Transformation and reconstruction: the application of traditional wisdom in architectural design. J. Architectural Journal 2, 23-29 (in Chinese).
[18]
Kuliga, S.F., Thrash, T., Dalton, R.C., Hölscher, C., 2015. Virtual reality as an empirical research tool-exploring user experience in a real building and a corresponding virtual model. J. Computers, environment and urban systems 54, 363- 375
[19]
Li, Y.H., 2014. Chinese Craftsmanship: Analysis of Chinese Classical Architectural Design Principles. Tianjin University Press (in Chinese).
[20]
Li, J., Jin, Y., Lu, S., Wu, W., Wang, P., 2020. Building environment information and human perceptual feedback collected through a combined virtual reality (VR) and electroencephalogram (EEG) method. J. Energy and Buildings 224, 110259
[21]
Liang, H.L., Zhang, Q.P., 2017. Space opening and closing quantification of private gardens in Southern Yangtze River based on space syntax theory. J. Mod. Urban Res 1, 47-52 (in Chinese).
[22]
Liu, H.X., Luo, J., Shen, Z., 2022. Research on the emotional restorative effects in classical gardens from the perspective of private activities: the case of master of nets garden in Suzhou. J. New Architecture. 5, 100- 105
[23]
Liu, W.S., 2021. Quantitative Study of the Isovist Characteristics of the Entrance Space of Suzhou Classical Garden. Northeast Forestry University (in Chinese).
[24]
Liu, D., Wang, J.C., 1993. Chinese Classical Gardens of Suzhou. McGraw-Hill Companies.
[25]
Mao, X.H., 2021. Graphical Analysis and Research on the Perception of Jiangnan Classical Gardens. Shandong Jianzhu University (in Chinese).
[26]
Pei, Wanyu, 2020. Research on Virtual Feedback Design Method of Space Scenario Basing on Multidimensional Physiological Perception. Harbin Institute of Technology (in Chinese).
[27]
Peng, Y.G., 1986. Analysis of the Traditional Chinese Garden. China Architectural Industry.
[28]
Sheng, Q., Chen, Z., Karimi, K., Lu, A., Min, S., 2018. The application of space syntaxmodelling in data-based urban design: an example of chaoyang square renewal in Jilin city. J. Landscape Architecture Frontiers 6 (2), 102- 113
[29]
Tong, J., 1984. Jiang Nan Yuan Lin Zhi. China Architectural Industry.
[30]
Vecchiato, G., Jelic, A., Tieri, G., et al, 2015. Neurophysiological correlates of embodiment and motivational factors during the perception of virtual architectural environments. J. Cognitive processing. 16, 425- 429
[31]
Westerdahl, B., Suneson, K., Wernemyr, C., Roupé, M., Johansson, M., Allwood, C.M., 2006. Users’ evaluation of a virtual reality architectural model compared with the experience of the completed building. J. Automation in construction. 15 (2), 150- 165
[32]
Wiener, J.M., Franz, G., 2004. Isovists as a means to predict spatial experience and behavior. In: International Conference on Spatial Cognition. Springer Berlin Heidelberg, Berlin, Heidelberg, pp. 42-57.
[33]
Wu, C., 2004. Beyond Projection: Research on Architectural Graphics from a Cultural Perspective. Tianjin University Press.
[34]
Wu, D., 2008. Narrative cognition of space: kinetic visual experience simulated by cinematic real time 3D virtual reality. J. Architect. 6, 43-49 (in Chinese).
[35]
Xu, X.Q., Liu, S.S., 2020. Research on soundscape and emotion perception in built environment taking classical garden as an example. J.Time + Architecture 5, 42-46 (in Chinese).
[36]
Yu, C.F., 2022. From Illustrations to Images: Digital Illustrations and Image Analysis of Contemporary Architectural Spaces. Southeast University Press, Nanjing (in Chinese).
[37]
Zhang, Y., 2004. The Analysis of Space and its Configurations Based on Visibility. Southeast University (in Chinese).
[38]
Zhong, W.M., 2018. Architectural Space Experience and Evaluation Based on Immersive VR Technology. Shenzhen University (in Chinese).

RIGHTS & PERMISSIONS

2024 2024 The Author(s). Publishing services by Elsevier B.V. on behalf of KeAi Communications Co. Ltd.
AI Summary AI Mindmap
PDF(4482 KB)

Accesses

Citations

Detail

Sections
Recommended

/