Sound image externalization for headphone based real-time 3D audio

Yougen YUAN , Lei XIE , Zhong-Hua FU , Ming XU , Qi CONG

Front. Comput. Sci. ›› 2017, Vol. 11 ›› Issue (3) : 419 -428.

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Front. Comput. Sci. ›› 2017, Vol. 11 ›› Issue (3) : 419 -428. DOI: 10.1007/s11704-016-6182-2
RESEARCH ARTICLE

Sound image externalization for headphone based real-time 3D audio

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Abstract

3D audio effects can provide immersive auditory experience, but we often face the so-called in-head localization (IHL) problem in headphone sound reproduction. To address this problem, we propose an effective sound image externalization approach. Specifically, we consider several important factors related to sound propagation, which include image-source model based early reflections with distance decay, wall absorption and air absorption, late reverberation and other dynamic factors like head movement. We apply our sound image externalization approach to a headphone based real-time 3D audio system. Subjective listening tests show that the sound image externalization performance is significantly improved and the sound source direction is preserved as well. A/B preference test further shows that, as compared with a recent popular approach, the proposed approach is mostly preferred by the listeners.

Keywords

Keywords 3D audio / in-head localization (IHL) / headphone reproduction / sound image externalization / reflections

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Yougen YUAN, Lei XIE, Zhong-Hua FU, Ming XU, Qi CONG. Sound image externalization for headphone based real-time 3D audio. Front. Comput. Sci., 2017, 11(3): 419-428 DOI:10.1007/s11704-016-6182-2

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