Interactive texture design and synthesis from mesh sketches

Lili WANG, Qinglin QI, Yi CHEN, Wei KE, Aimin HAO

PDF(1061 KB)
PDF(1061 KB)
Front. Comput. Sci. ›› 2014, Vol. 8 ›› Issue (2) : 330-341. DOI: 10.1007/s11704-014-3285-5
RESEARCH ARTICLE

Interactive texture design and synthesis from mesh sketches

Author information +
History +

Abstract

Geometry mesh introduces user control into texture synthesis and editing, and brings more variations in the synthesized results. But still two problems related remain in need of better solutions. One problem is generating the meshes with desired size and pattern efficiently from easier user inputs. The other problem is improving the quality of synthesized results with mesh information. We present a new two-step texture design and synthesis method that addresses these two problems. Besides example texture, a small piece of mesh sketch drawn by hand or detected from example texture is input to our algorithm. And then a mesh synthesis method of geometry space is provided to avoid optimizations cell by cell. Distance and orientation features are introduced to improve the quality of mesh rasterization. Results show that with our method, users can design and synthesize textures from mesh sketches easily and interactively.

Keywords

texture synthesis / texture design / feature-based method / structural texture

Cite this article

Download citation ▾
Lili WANG, Qinglin QI, Yi CHEN, Wei KE, Aimin HAO. Interactive texture design and synthesis from mesh sketches. Front. Comput. Sci., 2014, 8(2): 330‒341 https://doi.org/10.1007/s11704-014-3285-5

References

[1]
WeiL Y, LefebvreS, KwatraV, TurkG. State of the art in examplebased texture synthesis. In: Proceedings of the Eurographics 2009, State of the Art Report (STARs). 2009, 93-117
[2]
WuQ, YuY Z. Feature matching and deformation for texture synthesis. ACM Transcations on Graphics, 2004, 23(3): 362-365
CrossRef Google scholar
[3]
LiuY X, LinWC, HaysJ H. Near-regular texture analysis and manipulation. ACM Transcations on Graphics, 2004, 23(3): 368-376
CrossRef Google scholar
[4]
ZhangJ, ZhouK, VelhoL, GuoB, ShumH. Synthesis of progressivelyvariant textures on arbitrary surfaces. ACM Transcations on Graphics, 2003, 22(3): 295-302
CrossRef Google scholar
[5]
MatusikW, ZwickerM, DurandF. Texture design using a simplicial complex of morphable textures. ACM Transactions on Graphics, 2005, 24(3): 787-794
CrossRef Google scholar
[6]
RayN, LevyB, WangH, TurkG, ValletB. Material space texturing. Computer Graphics Forum, 2009, 28(6): 1659-1669
CrossRef Google scholar
[7]
RuitersR, SchnabelR, KleinR. Patch-based texture interpolation. Computer Graphics Forum, 2010, 29(4): 1421-1429
CrossRef Google scholar
[8]
NarainR, KwatraV, KimT, LeeH, CarlsonM, LinM C. Featureguided dynamic texture synthesis on continuous flows. In: Proceedings of the Eurographics Symposium on Rendering/Eurographics Workshop on Rendering Techniques. 2007, 361-370
[9]
RamanarayananG, BalaK. Constrained texture synthesis via energy minimization. IEEE Transactions on Visualization and Computer Graphics, 2007, 13(1): 167-178
CrossRef Google scholar
[10]
LiuY, WangJ, XueS, TongX, KangS B, GuoB N. Texture splicing. Computer Graphics Forum, 2009, 28(7): 1907-1915
CrossRef Google scholar
[11]
RisserE, HanC, DahyotR, GrinspunE. Synthesizing structured image hybrids. ACM Transactions on Graphics, 2010, 29(4): 85:1-85:6
[12]
KimV G, LipmanY, FunkhouserT. Symmetry-guided texture synthesis and manipulation. ACM Transactions on Graphics, 2012, 31(3): 22-36
CrossRef Google scholar
[13]
ZhouH, SunJ, TurkG, RehgJ M. Terrain synthesis from digital elevation models. IEEE Transactions on Visualization and Computer Graphics, 2007, 13(4): 834-848
CrossRef Google scholar
[14]
KwatraV, SchodlA, EssaI, TurkG, BobickA. Graphcut textures: image and video synthesis using graph cuts. ACMTransactions on Graphics, 2003, 22(2): 277-286
CrossRef Google scholar
[15]
WeiL Y, HanJ W, ZhouK, BaoH J, GuoB N, ShumH Y. Inverse texture synthesis. ACM Transactions on Graphics, 2008, 22(3): 1-9
CrossRef Google scholar
[16]
RosenbergerA, Cohen-OrD, LischinskiD. Layered shape synthesis: automatic generation of control maps for non-stationary textures. ACM Transactions on Graphics, 2009, 28(5): 22-30
CrossRef Google scholar
[17]
IjiriT, MechR, IgarashiT, MilleiG. An example-based procedural system for element arrangement. Computer Graphics Forum, 2008, 27(2): 429-436
CrossRef Google scholar
[18]
XuK, Cohen-OrD, JuT, LiuL G, ZhangH, ZhouS Z, XiongY S. Feature-aligned shape texturing. ACM Transactions on Graphics, 2009, 28(5): 1-7
CrossRef Google scholar
[19]
KwatraV, EssaI A, BobickA F, KwatraN. Texture optimization for example-based synthesis. ACMTransactions on Graphics, 2005, 24(3): 795-802
CrossRef Google scholar
[20]
MaC Y, WeiL Y, TongX. Discrete element textures. ACM Transactions on Graphics, 2011, 30(4): 1-10
CrossRef Google scholar
[21]
CohenM F, ShadeJ, HillerS, DeussenO. Wang tiles for image and texture generation. ACM Transactions on Graphics, 2003, 22(3): 287-295
CrossRef Google scholar
[22]
DongF, LinH, ClapworthyG. Cutting and pasting irregularly shaped patches for texture synthesis. Computer Graphics Forum, 2005, 24(1): 17-26
CrossRef Google scholar
[23]
PraunE, FinkelsteinA, HoppeH. Lapped textures. In: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques. 2000, 465-470
[24]
ZhouK, HuangX, WangX, TongY Y, DesbrunM, GuoB N, ShumH Y. Mesh quilting for geometric texture synthesis. ACM Transactions on Graphics, 2006, 25(3): 690-697
CrossRef Google scholar
[25]
LasramA, LefebvreS. Parallel patch-based texture synthesis. In: Proceedings of the 4th ACM SIGGRAPH/Eurographics Conference on High-Performance Graphics. 2012, 115-124
[26]
ZelinkaS, GarlandM. Towards real-time texture synthesis with the jump map. In: Proceedings of the 2002 Eurographics Symposium on Rendering/Eurographics Workshop on Rendering Techniques. 2002, 99-104
[27]
LiangL, LiuC, XuY Q, GuoB, ShumH. Real-time texture synthesis by patch-based sampling. ACMTransactions on Graphics, 2001, 20(3): 127-150
CrossRef Google scholar
[28]
LefebvreS, HoppeH. Parallel controllable texture synthesis. ACM Transactions on Graphics, 2005, 24(3): 777-786
CrossRef Google scholar
[29]
DischlerJM, ZaraF. Real-time structured texture synthesis and editing using image-mesh analogies. The Visual Computer, 2006, 22(9-11): 926-935
CrossRef Google scholar
[30]
BarlaP, BreslavS, ThollotJ, SillionF, MarkosianL. Stroke pattern analysis and synthesis. Computer Graphics Forum, 2006, 25(3): 690-697
CrossRef Google scholar

RIGHTS & PERMISSIONS

2014 Higher Education Press and Springer-Verlag Berlin Heidelberg
AI Summary AI Mindmap
PDF(1061 KB)

Accesses

Citations

Detail

Sections
Recommended

/