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Abstract
To improve the safety of construction workers and help workers remotely control humanoid robots in construction, this study designs and implements a computer vision-based virtual construction simulation system. For this purpose, human skeleton motion data are collected using a Kinect depth camera, and the obtained data are optimized via abnormal data elimination, smoothing, and normalization. MediaPipe extracts three-dimensional hand motion coordinates for accurate human posture tracking. Blender is used to build a virtual worker and site model, and the virtual worker motion is controlled based on the quaternion inverse kinematics algorithm while limiting the joint angle to enhance the authenticity of motion simulation. Experimental results show that the system frame rate is stable at 60 frame/s, end-to-end delay is less than 20 ms, and virtual task completion time is close to the real scene, verifying its engineering applicability. The proposed system can drive virtual workers to perform tasks and provide technical support for construction safety training.
Keywords
virtual construction
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computer vision
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motion control
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human motion posture tracking
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simulation
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Li ZHU, Ruizhu TIAN, Jiachao GUO, Jiahuan LI, Wei LIU, Guanyuan ZHAO.
Computer vision-based real-time tracking and virtual simulation of construction behavior.
Journal of Southeast University (English Edition), 2025, 41(4): 446-456 DOI:10.3969/j.issn.1003-7985.2025.04.006
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Funding
The Eighth National “Ten Thousand Talents Plan for Top Young Talents” of China, the National Natural Science Foundation of China(52478117)
The Eighth National “Ten Thousand Talents Plan for Top Young Talents” of China, the National Natural Science Foundation of China(52378120)