Jan 2015, Volume 3 Issue 4
    

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  • EDITORIAL
    Teng-Wen Chang,Weixin Huang
  • RESEARCH ARTICLE
    Tsung-Hsien Wang,Ramesh Krishnamurti,Kenji Shimada

    In this paper, the surface tessellation problem is explored, in particular, the task of meshing a surface with the added consideration of incorporating constructible building components. When a surface is tessellated into discrete counterparts, certain unexpected conditions usually occur at the boundary of the surface, in particular, when the surface is being trimmed. For example, irregularly shaped panels form at the trimmed edges. To reduce the number of irregular panels that may form during the tessellation process, this paper presents an algorithmic approach to restructuring the surface tessellation by investigating irregular boundary conditions. The objective of this approach is to provide an alternative way for freeform surface manifestation from a well-structured discrete model of the given surface.

  • RESEARCH ARTICLE
    Lei Sun,Tomohiro Fukuda,Bernd Resch

    In the spatial design fields such as architectural design and urban design, a consensus-building process among a variety of stakeholders like project executors, architects, residents, users, and general citizens is required. New technological developments such as cloud computing and Virtual Design Studios (VDS) enable the creation of virtual meeting systems. This paper proposes an approach towards a synchronous distributed design meeting system. In this paper, in addition to sharing a 3D virtual space for a synchronous distributed type design meeting, we developed a prototype system that enables participants to sketch or make annotations and have discussions as well as add viewpoints to them. We applied these functions to evaluate an architectural design and urban landscape examination. In conclusion, the proposed method was evaluated as being effective and feasible. Yet, it shows a few shortcomings including the fact that simultaneous operation is limited to one client, and more arbitrary shapes should be supported in future versions of the application.

  • RESEARCH ARTICLE
    Chia-Hui NicoLo,Teng-Wen Chang,Ih-Cheng Lai

    Linking pieces of design information for inspiration are an important part of the early phase of the design process. One key linking operation is assembling, wherein designers create new ideas by assembling partial or whole pieces of ideas together. How designers assemble the ideas reflect their design process. Hence, by developing a computational tool for assembling ideas, the underlying rules of design decision-making might be revealed. In this research, we employed a computational design method consisting of methodological mapping (jigsaw) and consequential analysis (Design Jigsaw system prototype) to create associations between varied types of information at different levels in the design information hierarchy. We then propose a system prototype called Design Jigsaw, based on the analysis of five representation schemes with network-like structures and sound delegation mechanisms. We also developed and explored the representation, components, and the control mechanisms involved in these components. The algorithm of the two main control strategies, grouping and matching/combining, is described in detail along with the procedural description of a jigsaw solving session. Furthermore, we conducted a design experiment to reify the process of the Design Jigsaw system prototype.

  • RESEARCH ARTICLE
    Thomas Fischer

    Presenting a hard-to-predict typography-varying system predicated on Nazi-era cryptography, the Enigma cipher machine, this paper illustrates conditions under which unrepeatable phenomena can arise, even from straight-forward mechanisms. Such conditions arise where systems are observed from outside of boundaries that arise through their observation, and where such systems refer to themselves in a circular fashion. It argues that the Enigma cipher machine is isomorphous with Heinz von Foersters portrayals of non-triviality in his non-trivial machine (NTM), but not with surprising human behaviour, and it demonstrates that the NTM does not account for spontaneity as it is observed in humans in general.

  • RESEARCH ARTICLE
    Sheng-Fen Chien,Hung-Jen Wang

    We proposed a support system called the “ Smart Partition System” for infill elements that integrate smart technologies according to the Open Building principles. The design requirements were collected from design practitioners. These design requirements consisted of both architectural and information subsystems. The Smart Partition System was composed of the following multiple levels of smartness: the foundation/core level with an embedded design knowledge in the support system and the utility level with a modular infill that integrate smart technologies. We constructed functional prototypes to demonstrate the feasibility of our proposed support system and some of the possibilities of the smart infill elements. Furthermore, the prototypes were evaluated by design practitioners. We compared our approach with current practices of smart building developments, and we also discussed some future prospects.

  • RESEARCH ARTICLE
    Tomohiro Fukuda,Tian Zhang,Nobuyoshi Yabuki

    The need for visual landscape assessment in large-scale projects for the evaluation of the effects of a particular project on the surrounding landscape has grown in recent years. Augmented reality (AR) has been considered for use as a landscape simulation system in which a landscape assessment object created by 3D models is included in the present surroundings. With the use of this system, the time and the cost needed to perform a 3DCG modeling of present surroundings, which is a major issue in virtual reality, are drastically reduced. This research presents the development of a 3D maporiented handheld AR system that achieves geometric consistency using a 3D map to obtain position data instead of GPS, which has low position information accuracy, particularly in urban areas. The new system also features a gyroscope sensor to obtain posture data and a video camera to capture live video of the present surroundings. All these components are mounted in a smartphone and can be used for urban landscape assessment. Registration accuracy is evaluated to simulate an urban landscape from a short- to a long-range scale. The latter involves a distance of approximately 2000 m. The developed AR system enables users to simulate a landscape from multiple and long-distance viewpoints simultaneously and to walk around the viewpoint fields using only a smartphone. This result is the tolerance level of landscape assessment. In conclusion, the proposed method is evaluated as feasible and effective.

  • RESEARCH ARTICLE
    R.A. Mangkuto,S. Wang,M.B.C. Aries,E.J. van Loenen,J.L.M. Hensen

    This article discusses the measurement and simulation of a first generation prototype of Virtual Natural Lighting Solutions (VNLS), which are systems that can artificially provide natural lighting as well as a realistic outside view, with properties comparable to those of real windows and skylights. Examples of employing Radiance as a simulation tool to predict the lighting performance of such solutions are shown, for a particular case study of a VNLS prototype displaying variations of a simplified view of overcast, clear, and partly cloudy skies. Measurement and simulation were conducted to evaluate the illuminance distribution on workplane level. The key point of this study is to show that simulations can be used to compare an actual VNLS prototype with a hypothetical real window under the same sky scenes, which was physically not possible, since the test room was not located at the building's fa?ade. It is found that the investigated prototype yields a less rapidly drop illuminance distribution and a larger average illuminance than the corresponding real window, under the overcast (52 lx compared to 28 lx) and partly cloudy (102 lx compared to 80 lx) sky scenes. Under the clear sky scene, the real window yields a larger average illuminance (97 lx) compared to the prototype (71 lx), due to the influence of direct sunlight.

  • RESEARCH ARTICLE
    Sajjad Nazidizaji,Ana Tomé,Francisco Regateiro

    The design studio is the core of the architecture curriculum. Interpersonal interactions have a key role during the processes of design and critique. The influence of emotional intelligence (EQ) on interpersonal communication skills has been widely proven. This study examines the correlation between EQ and architectural design competence. To achieve this, 78 architecture students were selected via a simple random sampling method and tested using an EQ test questionnaire developed by Bradbury and Greaves (2006). The scores of five architectural design studio courses (ADS-1, ADS-2, ADS-3, ADS-4, and ADS-5) were used as indicators of the progress in design of the students. Descriptive and inferential statistics methods were both employed to analyze the research data. The methods included correlation analysis, mean comparison t-test for independent samples, and single sample t-test. Findings showed no significant relationship between EQ and any of the indicators.

  • RESEARCH ARTICLE
    Fathi Bashier

    The design studio environment has remained the same throughout the past century. As the Studio Culture Task Force of the American Institute of Architecture Students (AIAS) (Koch et al., 2006) noted, the ongoing changes in architecture education are not aligned with today's fastchanging world, especially in the context of architectural practice. The AIAS analyzed the design studio problem and expressed doubts on the effectiveness of current studio practices in providing adequate design-thinking education. The report indicates that studio culture values project appearance instead of the actual design process. In recent years, similar problems have been the topic of debates in Khartoum. Criticisms are mostly centered on the observation that students show no interest in the design process and tend to focus on form making. As a result, efforts to teach design methods and to restore the balance between creativity and rationality in the design process have failed. The reason is related to the difficulties associated with the implicit nature of conventional design methods. These difficulties, which are common in architecture schools, include the lack of a clearly defined design methodology and the misunderstood role of the systematic approach to design in the studio. Nevertheless, signs of change are gradually emerging, as demonstrated by the global call for change in the studio environment. This call for change indicates a general agreement on the need for the reorientation of architectural design education toward an engaging policy that considers the social responsibility of architects. This study proposes that the route for change is through the return of rationalism in the studio. Since the 1960 s, many writers have recognized the importance of balancing rationality and creativity, which are mutually interdependent, in the design process. From this perspective, the research question is drawn: how can we bridge the gap between the rational and the creative design activities in the design process? A theory that conceptualizes the idea of knowledge interdependence does not exist. The available design theories, such as rational problem solving and reflective-in-action theory, deal with different aspects of design activity. Both theories fail to describe the integration of the rational and the creative aspects of the design process. Therefore, we propose the integration of the two theories into a new theory called the integrated design paradigm. The proposed theory serves as a theoretical base upon which the interdependence of the rational and the creative phases of the design process can be conceptualized. We aim to bridge the gap between the two design phases by considering research knowledge interdependency as a unifying activity. The first phase is a systematic method involving research, the use of positive theory, and the production of basic principles. The creative practice phase also involves research and focuses on understanding the rational knowledge developed in the systematic phase, including the basic principles and design strategy, as well as on the application of these concepts to the design problem.

    The Department of Architecture and Urban Planning at the Ethiopian Institute of Technology EiT of Mekelle University (MU) is currently developing a research program in which the development of and reflection on design methods is a key research area. Within this framework, the present study is intends to be an introductory effort to guide future empirical research. The present study aims to describe the design process of architects, and introduces theoretical and technical frameworks. The integrated design paradigm as a system of inquiry within the spatial relationship strategy is framed.

  • REVIEW
    Runddy Ramilo,Mohamed Rashid Bin Embi

    The development and use of design technology for architecture in the modern world have led to the emergence of various design methodologies. Current design research has focused on a computationally mediated design process. This method is essentially concerned with finding forms and building performance simulation, i.e., structural, environmental, constructional, and cost performance, by integrating physics and algorithms. From the emergence of this process, design practices have been increasingly aided by and dependent on the technology, which has resulted in a major paradigm shift. Advancement of the new technology has the potential to improve design and productivity dramatically. However, related literature shows that substantial technical and organizational barriers exist. These barriers inhibit the effective adoption of these technologies. The effect of these obstacles on architectural practice varies depending on the size of an architectural organization. To further understand the problem, we conducted an in-depth study on several small, medium, and large architectural organizations. This study involves in-depth evaluation of technological, financial, organizational, governmental, psychological, and process barriers encountered in the adoption of digital innovation. Results reveal relevant attributes and patterns of variables, which can be used to establish a framework for digital innovation adoption. Valuable findings of this study reveal that smaller architectural organizations present more barriers to digital innovation compared with their larger counterparts. This study is important because it contributes to the research on digital innovation in architecture and addresses the barriers faced by different sizes of architectural organizations.

  • RESEARCH ARTICLE
    Stephen Siu Yu Lau,Zhonghua Gou,Yajing Liu

    This paper examines the architectural and landscape design strategies and intentions for green, open spaces facilities targeting stress alleviation for learning environments such as those of university campuses in a compact urban setting. Literature reviews provide three prevailing perspectives for physical design pedagogical operatives: healing gardens where greenery and plants produce restorative effects; flexible spaces that accommodate functional needs of different activities; and green buildings that incorporate open space as a catalyst for integrated eco-system. Corresponding design approaches (landscape design, spatial design and green design) are scrutinized by case study. A comparison of two university campuses with different urban contexts is conducted to identify challenges and opportunities for applying these design approaches. For a compact campus, high-dense surroundings may limit the size of an open space and may handicap circulation and accessibility; on the other side, a small open space may provide its users more intimate contact with natural restorative elements and also a more controllable microclimate for physical comfort. A healthy campus should encompass diverse open spaces to satisfy different purposes. Finally, a framework that integrates the three approaches is combined to produce a sustainable design rubric.

  • RESEARCH ARTICLE
    Remah Y. Gharib,Ashraf M. Salama

    Doha, Qatar is continuously positioning itself at the forefront of international urbanism with different qualities of expression in terms of economy, culture, and global outlook, and is characterized by fast-tracked urban development process with large-scale urban interventions in the old center. Although the unprecedented urban growth of this city continues to be a subject of discussion, little attention has been given to investigate the new interventions and the resulting effects they have on the old center. This study aims to examine three important urban interventions, namely, the Museum of Islamic Art, the reconstruction of the traditional market called Souq Waqif, and the Msheireb urban regeneration project. It examines local and global issues, universal standard practices, and traditional knowledge. This study employs a descriptive analysis of these interventions to explore the impact of change in the old center, exemplified by socio-spatial and typo-morphological aspects. Reference is made to a number of empirical studies, including behavioral mapping, GIS population statistics, and analysis of historical maps. Results analytically narrate the reactions of these interventions to the possibility of simultaneously adopting universal practices with local knowledge, and whether prioritizing local influences would represent narrow-mindedness in shaping the city.

  • COLUMN
    Alexander Tzonis