Serious games: a game changer in cancer education

Afeez A Salami , Timothy O Aladelusi , Vasthare P Ramprasad , Ruwan D Jayasinghe , Kehinde K Kanmodi

Exploration of Digital Health Technologies ›› 2025, Vol. 3 ›› Issue (1) : 101150

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Exploration of Digital Health Technologies ›› 2025, Vol. 3 ›› Issue (1) :101150 DOI: 10.37349/edht.2025.101150
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Serious games: a game changer in cancer education
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Abstract

The enormous global burden of cancer has created the need to develop cutting-edge strategies for enhancing public education on cancer. Over the years, conventional educational strategies, such as the use of posters and leaflets, have been preferentially employed as public education strategies on oral cancer; however, the use of digital education-based strategies has been largely underutilized. Notably, the use of digital education-based strategies, particularly serious games, has proven to be a superior cancer education strategy, when compared to conventional strategies, due to their rigorous design and features. This commentary discusses serious games as a game changer in cancer education, itemizing their diverse roles in cancer prevention, advocacy, and management. Also, this commentary also detailed those factors that might limit the use and availability of serious games in resource-limited settings.

Keywords

Cancer / education / games / gamification / intervention / public health

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Afeez A Salami, Timothy O Aladelusi, Vasthare P Ramprasad, Ruwan D Jayasinghe, Kehinde K Kanmodi. Serious games: a game changer in cancer education. Exploration of Digital Health Technologies, 2025, 3 (1) : 101150 DOI:10.37349/edht.2025.101150

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