Role of virtual reality in improving the spatial perception of the kidney during flexible ureteroscopy: A feasibility study using virtual reality simulators and 3D models

Ali Talyshinskii , Bm Zeeshan Hameed , Ulanbek Zhanbyrbekuly , Mesrur Selcuk Silay , Nithesh Naik , Milap Shah , Anshuman Singh , Bakhman Guliev , Patrick Juliebø-Jones , Bhaskar Kumar Somani

Current Urology ›› 2024, Vol. 18 ›› Issue (1) : 24 -29.

PDF (391KB)
Current Urology ›› 2024, Vol. 18 ›› Issue (1) :24 -29. DOI: 10.1097/CU9.0000000000000207
Special Topic
research-article
Role of virtual reality in improving the spatial perception of the kidney during flexible ureteroscopy: A feasibility study using virtual reality simulators and 3D models
Author information +
History +
PDF (391KB)

Abstract

Background: The aims were to describe a software-based reconstruction of the patient-specific kidney cavity intraluminal appearance via a head-mounted device and to estimate its feasibility for training novices.

Materials and methods: In total, 15 novices were recruited. Each novice was shown a three-dimensional reconstruction of a patient’s computed tomography scan, whose kidney was printed. They then joined the surgeon in the operating room and assisted them in detecting the stone during flexible ureteroscopy on the printed model. Then, each participant did a 7-day virtual reality (VR) study followed by virtual navigation of the printed kidney model and came to the operating room to help the surgeon with ureteroscope navigation. The length of the procedure and the number of attempts to find the targeted calyx were compared.

Results: With VR training, the length of the procedure (p = 0.0001) and the number of small calyces that were incorrectly identified as containing stones were significantly reduced (p = 0.0001). All the novices become highly motivated to improve their endourological skills further. Participants noticed minimal values for nausea and for disorientation. However, oculomotor-related side effects were defined as significant. Five specialists noticed a good similarity between the VR kidney cavity representation and the real picture, strengthening the potential for the novice’s education via VR training.

Conclusions: Virtual reality simulation allowed for improved spatial orientation within the kidney cavity by the novices and could be a valuable option for future endourological training and curricula.

Keywords

Ureteroscopy / Kidney calculi / Virtual reality / Endourology / Training / Nephroscopy / 3D

Cite this article

Download citation ▾
Ali Talyshinskii, Bm Zeeshan Hameed, Ulanbek Zhanbyrbekuly, Mesrur Selcuk Silay, Nithesh Naik, Milap Shah, Anshuman Singh, Bakhman Guliev, Patrick Juliebø-Jones, Bhaskar Kumar Somani. Role of virtual reality in improving the spatial perception of the kidney during flexible ureteroscopy: A feasibility study using virtual reality simulators and 3D models. Current Urology, 2024, 18(1): 24-29 DOI:10.1097/CU9.0000000000000207

登录浏览全文

4963

注册一个新账户 忘记密码

Acknowledgments

The authors thank Boston Scientific for the single-use flexible ureteroscopes LithoVue and stone models provided for the study.

Statement of ethics

This study was approved by Mariinsky Hospital, Saint Petersburg, Russia, with an ethical approval number ERN1032. Informed consent was obtained from all individual participants included in the study. All procedures performed in studies involving human participants were in accordance with the ethical standards of the institutional and/or national research committee and with the 1964 Helsinki Declaration and its later amendments or comparable ethical standards.

Conflict of interest statement

The authors declare they have no conflicts of interest

Funding source

None.

Author contributions

AT: Design and conduct of the study, collection of the data, management of the data, analysis, interpretation of the data, preparation, review and approval of the manuscript;

BMZH, UZ MSS: Collection of the data review, analysis, interpretation of the data, preparation and approval of the manuscript;

NN, MS, AS, BG: Collection of the data review, interpretation of the data and approval of the manuscript;

PJ-J: Interpretation of the data, editing, review and approval of the manuscript, supervision;

BKS: Review and approval of the manuscript, supervision.

Data availability

The datasets generated during and/or analyzed during the current study are available from the corresponding author on reasonable request.

References

[1]

Aditya I, Kwong JCC, Canil T, Lee JY, Goldenberg MG. Current educational interventions for improving technical skills of urology trainees in endourological procedures: A systematic review. J Endourol 2020; 34(7):723-731.

[2]

Aloosh M, Noureldin YA, Andonian S. Transfer of flexible ureteroscopic stone-extraction skill from a virtual reality simulator to the operating theatre: A pilot study. J Endourol 2016; 30(10):1120-1125.

[3]

Zhang Y, Liu JS, Wang G, Yu CF, Zhu H, Na YQ. Effectiveness of the UroMentor virtual reality simulator in the skill acquisition of flexible cystoscopy. Chin Med J (Engl) 2013; 126(11):2079-2082.

[4]

Noureldin YA, Fahmy N, Anidjar M, Andonian S. Is there a place for virtual reality simulators in assessment of competency in percutaneous renal access? World J Urol 2016; 34(5):733-739.

[5]

Parkhomenko E, O'Leary M, Safiullah S, et al. Pilot assessment of immersive virtual reality renal models as an educational and preoperative planning tool for percutaneous nephrolithotomy. J Endourol 2019; 33(4):283-288.

[6]

Sampaio FJ, Mandarim-De-Lacerda CA. Anatomic classification of the kidney collecting system for endourologic procedures. J Endourol 1988; 2(3):247-250.

[7]

Talyshinskii A, Guliev B, Komyakov B, Galfano A. Patient counseling through the pelvicalyceal-shaped labyrinth: In search of an easy understanding of the upcoming stone removal: A pilot study. Urology 2020;143:75-79.

[8]

Sevinc V, Berkman MI. Psychometric evaluation of simulator sickness questionnaire and its variants as a measure of cybersickness in consumer virtual environments. Appl Ergon 2020;82:102958.

[9]

Menhadji A, Abdelshehid C, Osann K, et al. Tracking and assessment of technical skills acquisition among urology residents for open, laparoscopic, and robotic skills over 4 years: Is there a trend? J Endourol 2013; 27(6):783-789.

[10]

Aydin A, Raison N, Khan MS, Dasgupta P, Ahmed K. Simulation-based training and assessment in urological surgery. Nat Rev Urol 2016; 13(9):503-519.

[11]

Mishra S, Sharma R, Kumar A, Ganatra P, Sabnis RB, Desai MR. Comparative performance of high-fidelity training models for flexible ureteroscopy: Are all models effective? Indian J Urol 2011; 27(4):451-456.

[12]

Afane JS, Olweny EO, Bercowsky E, et al. Flexible ureteroscopes: A single center evaluation of the durability and function of the new endoscopes smaller than 9Fr. J Urol 2000; 164(4):1164-1168.

[13]

Nedas T, Challacombe B, Dasgupta P. Virtual reality in urology. BJU Int 2004; 94(3):255-257.

[14]

Moran GW, Margolin EJ, Wang CN, DeCastro GJ. Using gamification to increase resident engagement in surgical training: Our experience with a robotic surgery simulation league. Am J Surg 2022; 224(1 Pt B):321-322.

[15]

Barteit S, Lanfermann L, Bärnighausen T, Neuhann F, Beiersmann C. Augmented, mixed, and virtual reality-based head-mounted devices for medical education: Systematic review. JMIR Serious Games 2021; 9(3):e29080.

[16]

Tan NC, Lim JE, Allen JC Jr., et al. Age-related performance in using a fully immersive and automated virtual reality system to assess cognitive function. Front Psychol 2022;13:847590.

[17]

Caserman P, Garcia-Agundez A, Gámez Zerban A, Göbel S. Cybersickness in current generation virtual reality head-mounted displays: Systematic review and outlook. Virtual Real 2021; 25(4):1153-1170.

PDF (391KB)

22

Accesses

0

Citation

Detail

Sections
Recommended

/