Actor–critic–identifier reinforcement learning with gradient-based integral concurrent learning for continuous-time nonlinear nonzero-sum differential graphical games

Lei Guo , Fei Li , Yuan Song

Electronic Research Archive ›› 2026, Vol. 34 ›› Issue (8) : 5496 -5524.

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Electronic Research Archive ›› 2026, Vol. 34 ›› Issue (8) :5496 -5524. DOI: 10.3934/era.2026246
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Actor–critic–identifier reinforcement learning with gradient-based integral concurrent learning for continuous-time nonlinear nonzero-sum differential graphical games
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Abstract

In this paper, we investigate multiplayer nonzero-sum differential graphical games for continuous-time nonlinear systems with unknown dynamics. Conventional reinforcement-learning- based optimal control methods for such problems usually suffer from the curse of dimensionality in parameter estimation and high online computational cost. To address these issues, an indirect adaptive control algorithm with distributed sparse identification is developed within an actor–critic–identifier architecture. Specifically, graphical game structural priors are incorporated to reduce the dimension of the unknown parameter space, and a gradient-based integral concurrent learning identifier using a historical data stack is designed for online system identification. In contrast to conventional least- squares-based concurrent learning methods, the proposed identifier avoids covariance matrix inversion and reduces the per-step computational complexity from O(q2) to O(q). By combining the identifier with integral reinforcement learning, the proposed method achieves online approximation of the Nash equilibrium solution to the coupled Hamilton–Jacobi–Bellman equations without requiring an exact system model. A Lyapunov-based analysis is further conducted to establish exponential convergence of the identifier parameters under finite excitation and uniformly ultimately bounded stability of the closed-loop system under a persistence-of-excitation condition on the critic regressor. Comparative simulation results for the considered benchmark example show that, while maintaining a weight approximation error on the order of 10−3, the proposed algorithm reduces the convergence time by 75%, thereby improving learning efficiency and alleviating the online computational burden.

Keywords

nonzero-sum differential games / differential graphical games / actor–critic–identifier / integral concurrent learning / integral reinforcement learning

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Lei Guo, Fei Li, Yuan Song. Actor–critic–identifier reinforcement learning with gradient-based integral concurrent learning for continuous-time nonlinear nonzero-sum differential graphical games. Electronic Research Archive, 2026, 34 (8) : 5496-5524 DOI:10.3934/era.2026246

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