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Identifying subassemblies and understanding their functions during a design review in immersive and non-immersive virtual environments |
Fanika LUKAČEVIĆ1, Stanko ŠKEC2( ), Peter TÖRLIND3, Mario ŠTORGA4 |
1. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Ivana Lučića 5, 10 000 Zagreb, Croatia 2. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Ivana Lučića 5, 10 000 Zagreb, Croatia; DTU Management, Technical University of Denmark, Kongens Lyngby, Denmark 3. Department of Business Administration, Technology and Social Sciences, Luleå University of Technology, Luleå, Sweden 4. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Ivana Lučića 5, 10 000 Zagreb, Croatia; Department of Business Administration, Technology and Social Sciences, Luleå University of Technology, Luleå, Sweden |
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Abstract Design review (DR) is a product development (PD) activity used to inspect the technical characteristics of a design solution. Immersive virtual reality (IVR) technology enables the presentation of spatial information and interaction with 3D CAD models inside an immersive virtual environment (IVE). Such capabilities have shown the potential to mitigate the cognitive load needed for the visual perception of spatial information and, consequently, enhance design understanding and DR performance. Thus, an increasing number of studies have explored the effect of IVR technology on DR activities in different domains. However, determining when the implementation of IVR technology rather than a conventional user interface for DRs in mechanical engineering PD projects will be beneficial remains unclear. Hence, a conceptual DR experimental study was conducted to investigate the differences in the ability of engineering students to identify mechanisms and understand their functions when a design solution for a technical system is presented in an IVE by IVR technology and in a non-immersive virtual environment (nIVE) by a conventional user interface (monitor display, keyboard, and mouse). Data were collected by performing DR tasks and having participants complete a prior experience questionnaire, presence questionnaire, and mental rotations test. Findings of the study indicate that IVR does not support an enhanced ability of engineering students to identify mechanisms and understand their functions compared with a conventional user interface.
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Keywords
design review
virtual environment
virtual reality
mechanism
function
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Corresponding Author(s):
Stanko ŠKEC
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Just Accepted Date: 05 March 2020
Online First Date: 02 April 2020
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