RESEARCH ARTICLE

Multi-resolution texture synthesis from turntable image sequences

  • Xuedong WANG ,
  • Xiaojun WU ,
  • Xiaorong ZHANG
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  • School of Control Science and Engineering, Harbin Institute of Technology, Shenzhen 518055, China

Received date: 09 Nov 2011

Accepted date: 20 Nov 2011

Published date: 05 Mar 2012

Copyright

2014 Higher Education Press and Springer-Verlag Berlin Heidelberg

Abstract

Texture synthesis and texture mapping are important technologies for rendering realistic three-dimensional scene. It has been widely used in virtual reality, urban modeling, 3D animation, gaming and other areas. In this paper, we propose a fast method to construct high quality texture map for multi-resolution texture synthesis from turntable image sequences. Given a 3D mesh model, we first get the projection relationship between 3D mesh and image sequences. We then use image sequences to construct a texture triangle for each 3D triangle mesh and get a global rectangular texture map for the whole mesh. Another approach to construct a texture map is using Stretch-minimizing mesh parameterization. Finally, we map the texture to mesh model to verify the quality of these two methods. The high performance of this method has been demonstrated in many real object models.

Cite this article

Xuedong WANG , Xiaojun WU , Xiaorong ZHANG . Multi-resolution texture synthesis from turntable image sequences[J]. Frontiers of Mechanical Engineering, 0 , 7(1) : 72 -80 . DOI: 10.1007/s11465-012-0305-8

Acknowledgements

This project is partially supported by the National Natural Science Foundation of China (Grant No. 61063019), Science & Technology Basic Research Projects of Shenzhen (Nos. JC200903120184A and JC201005260161A), and Foundation of the State Key Laboratory of Digital Manufacturing Equipment & Technology (No. DMETKF2009013), Science & Technology Foundation of Nanshan, Shenzhen (No. 201002).
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